Back when I first heard about Too Human I thought that it was a game that I probably wouldn't enjoy. I read some previews about it but never really saw anything that jumped out at me. Well the game was released and all of the major mags jump all over it for being a very bad game. Things about how after ten years of development you figure that the development team might get something right. The co-op sucks, the frame rate was bad, and that the fighting mechanics were the worst of any game. So i read all of these reviews and like everyone else I thought that the game was crap. Well about three weeks ago I went to a store and picked a used copy up for about 20 bucks. I came home and threw Too Human into my xbox for the first time and then about four hours later I was finishing the first mission and loving ever minute of it. I found that the game looks wonderful and the voice acting was top notch. When I got into the combat I found that it felt really good. The use of the two sticks, one for movement and the other for attacks, works great for the game. With the camera that is set in the third person and having the ability to zoom in and out, I found that I never had a problem with finding the action. I know that some have said that they fought the camera to much and that it took away from the game play but I found that if you were to use the camera control the way it was meant to be used, you could change your view point, that the whole battle was viewable. But that is just the way I see it. But back to the point, the reviews of Too Human were by far a better game than some reviews give it. So here is a couple of lines of the review found on teamxbox.com:
“For all its pomp and circumstance, Too Human fails miserably in a couple of crucial ways. Crucial if things like enjoying yourself and actually being compelled to keep playing are at all important to your gameplay experience. The controls are bizarre and hamper more than help; dealing at all with the camera is a huge pain and inconsistent across much of the game; the enemies are repetitive as much as they are derivative; the story and dialogue seems hackneyed; I could go on and I will. But to put it simply, playing Too Human was a highly unenjoyable experience...”
So lets look at some of the complaints we have here. First the camera, well I have already given my point of view on that. Next we have the levels and enemies. Well yes there are a lot of bad guys you have to fight at one time and yes the levels are pretty straight forward but lets look at the whole picture here. This game is nothing more that a dungeon crawler with a hellish loot system built into it. So with that in mind the levels are point to point for a reason. The enemies are many because if not then you would be playing tomb raider and who really wants that? And the fact that enemies are “repetitive”, well isn't just about every game out there full of repetitive enemies? How many German troops were killed in COD 1, 2, 3, and World at War? How many of the same bad guys do you hunt and kill in Oblivion? Repetitive use of enemies is something that gamers have been dealing with forever. I think most gamers know that if a company were to make a game with a different enemy for every battle, it would be insane. On to the next point and that was the controls. The way I see it the controls work great for the game. Would the same control scheme work in other games? Probably not. It worked for Too Human because of the type of game Too Human is. The game is about dungeon crawling and looting. Most games like this are found on the PC and you have mouse and keyboard controls. I think that Too Human did a great job of copying the feel of mouse and keyboard control using an Xbox controller. I mean really the control scheme works. You use the left stick to move and the right to select the enemies to attack. Sounds just like a keyboard and mouse to me. The last point that “ Too Human was a highly unenjoyable experience” is just wrong. I know every game made no matter how good or bad there will be people who love and hate them but Too Human is a good game. Game of the year, NO. But worth picking up and playing, YES. The story is good and the characters feel solid. The game play is good and fun, and I don't know about some but that is the reason I have spent SO much money on Xbox.
I have tried to get some other friends on my friend list to at less rent Too Human and they always ask one question. “What can of game is it? Is it an RPG, action/adventure, or what?” and I really don't have good answer for them. I just tell them that it is fun. It has RPG stuff like Mass Effect and it is an action game like Ninety-Nine Nights, but it has this whole loot system that you find yourself always messing with. So it really has a lot of good points. But along with the good there is always something bad. And here are what I found to be some downers about the game (not enough bad to cancel the good). One thing is YOU ARE GOING TO DIE a lot. Let me repeat YOU WILL DIE A LOT! When you die in Too Human there is the little 15 second cut scene where a Valkyrie will fly over you and take you to the after life (and yes it is weird that a god dies and goes to the after life). It is a reset, you get full health back but your weapons and armor take some damage. And in playing the game I probably have seen that cut scene at least 100 times. It does get old. But what I found was that when I died and waited for the Valkyrie to come I could rest my hands and take a quick breath to get ready to finish the fight I was in. So when you're up against fifty enemies and you finally get killed after destroying half of them, it was nice to sit back a second and catch you breath. And that folks was really the only real problem I found and after awhile I started to look forward to the rest in the middle of a really heavy battle.
So I have rambled enough about how I feel about Too Human. Let me know what you think.
--Tiberwolf3rd
No comments:
Post a Comment